![]() Take part in or defend from the armies of the north: Dindaria, Scordiscia, Celegeria, Tolistobogia, Tectosagia, Trocmia invade in a chaotic dynamic event chain, bringing the Hellenic world to its knees. Many new tag-specific mission trees for countries across the map including Cyrenaica, Anuradhapura, Kush, and Scythia.Įvents Main article: Imperator Invictus/Events.Two new missions for the historic Tamil Kingdoms of South India.A massive mission tree for the Fezzani region tags, added with Invictus.New culture-specific mission trees, bringing fresh content to Germanic, Punic, and Black Sea tags.Missions Main article: Imperator Invictus/Missions The best way to find out about the new content is to search the table below and read the Dev Diaries. Reworks the Iberian map and adds various Treasures and Deities.Īdds short historical introductions to 44 nations, including new visuals as to how life might have looked like.Īdds 68 treasures to nations throughout the world.Ī gameplay expansion for Bactria/Indo-Greek Kingdom adding tons of flavor events and missions.Īdds hundreds of new dynamic province names.Īdds a diplomatic action to sell whole provinces or regions.Īdds two new military traditions, 20 heritages, new models and splits of the Thracian culture group.ĭevelopment includes mission trees, events, decisions, heritages, new tags, deities, traits. Integrated mods ModĪdds a regency mechanic allowing rulers to lead legions.Īdds new government types and a new formable for Irish nations. To allow as many players to enjoy this mod with only vanilla game experience, it is not intended to completely overhaul the game and its mechanics. This modpack merges many existing flavour mods, greatly expanding vanilla content while also adding brand new content developed by the Invictus team, without being a total rework. By creating one grand modpack, Imperator Invictus can ensure all smaller flavour mods included are compatible with one another and can be enjoyed as one full experience developed by all I:R modders. Within the lifespan of the current game, there have been various attempts to develop features for the game by the modding community, but these efforts have not yet been consolidated into a single grand work. Given the unfortunate news concerning the game status, having been discontinued from new updates and DLC releases by Paradox, this mod is our effort to prevent this great game from going gently into that dark night. THIS MOD HAS BEEN UPDATED FOR EMPIRE DIVIDED.Invictus is Latin for unconquered, undefeated. The campaign is slower and has a deeper strategic demand Major factions will generally become massive, and a serious threat in the late game If you'd like to give feedback to me or chat, come join the discord: Unsubscribe from Part 2 listed above ^, and subscribe to this instead: IF YOU WANT TO PLAY WITH THE OLDER LEGACY VERSION THEN YOU MUST DO THE FOLLOWING: #Roma invicta rome 2 mod Roman infantry is particularly effective at dismantling other units, and unlike most other units in the game, Legionaries require 2 counters to defeat, such as infantry *and* skirmishers, or heavy cavalry *and* light cavalry. They are dangerous and versatile units, for a high cost. Hoplites are now heavy anti-infantry, rather than mediocre at best. They serve a purpose as slaughtering most types of enemy infantry from the front, but they are extremely vulnerable to flanking, and prolonged missile fire whilst in Phalanx. Pikemen are the strongest counter to Hoplites due to being able to outreach their phalanx, and provide an excellent deterrent for cavalry, elephants, and light infantry. Heavy melee infantry can push through the Pike line, however the Pikes effectiveness is now determined by how deep they are. Shock Cavalry (Now called 'Lance Cavalry') 2 rows can easily be pushed through by heavy infantry, whereas 6 rows will be almost impossible to break through. This cavalry is extremely ineffective in prolonged melee, but it delivers a devastating charge which is determined entirely by mass, rather than charge bonus or melee attack. The heavier the Lance Cavalry, the more devastating the charge. They are particularly weak against Javelins, Tight Braced formations, and Pike infantry. Melee Cavalry is now primarily best used against other Cavalry, as it can win most standing fights against other types of cavalry. They will not win a charge against Lance Cavalry, but they will generally win afterwards. They can also be dismounted to be more effective at fighting infantry. Infact, in some cases, dismounting your cavalry is a better option than leaving them mounted.Īrchers now have significantly more ammo, and higher base damage. However, their standard shot has almost no armor piercing value. Their arrows will not pierce shields, and will be somewhat ineffective from the front. However their range has been increased and they can prove extremely deadly over time.
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